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Metropoly Tutorial Series | Chapter 3 REFLECTIONS & MATERIALS

by AXYZ design

CHAPTER 3 | REFLECTIONS & MATERIALS Introducing "Reflections & Materials", a new chapter of our new Metropoly Tutorial Series, in which we are demonstrating all the benefits of using AXYZ characters in your visualizations, giving you some ideas of how you can use our characters in creative ways. In this third installment, which closes the part of the tutorials related to fundamentals, we want to show you a great time saver feature that comes by using our characters when applying different materials and how they interact with reflections, allowing users to forget about the technicalities in post-production


Metropoly Tutorial Series | Chapter 2 LIGHTS & SHADOWS

by AXYZ design

AXYZ design strikes again with a new chapter of their new tutorial series to demonstrate all the benefits of using Metropoly 3d Characters. Following the first installment where the focus was on Angles, this next chapter is about Illuminating 3D Characters and how this process becomes so easy when it comes to Metropoly Ready-Posed assets, getting perfectly accurate results right out the render engine. CHAPTER 2 | ILLUMINATING 3D CHARACTERS “In the second installment, we will talk a bit about lights and shadows, presenting you with a few possible examples of how you can creatively light your characters and the benefits that come with it. You don't have to worry about the technicalities in postproduction, and you have more time to play with the concept of the image, because characters are illuminated perfectly” Stay tuned for future installments to get the most out of your AXYZ design 3d Characters.


Metropoly Tutorial Series | Chapter 1 ANGLES

by AXYZ design

We are releasing a new tutorial series to demonstrate all the benefits of using our Metropoly 3d Characters in your visualizations. In 8 chapters, we will go from basic tips regarding angles and reflections, to advanced and detailed analysis of the entire workflow, focusing on the principles of using this assets, regardless of the modeling or render engine that you use. CHAPTER 1 | ANGLES In this first installment they put the light on angles. Maybe a basic concept, but something that might not be clear when it comes to 3d people. Because AXYZ design characters come in a wide range of formats, it’ll focus on techniques you can use with any modelling tool currently on the market.


Mastering an(i)ma® 1.7 Tutorial (I) | Installation for 3ds Max

INSTALLATION: Follow this short video guide to install an(i)ma® and the an(i)ma® Plugin for 3ds Max, allowing you to easily import, preview, and render animated crowds.


Mastering an(i)ma® 1.7 Tutorial (I) | Installation for Cinema 4D

INSTALLATION: Follow this short video guide to install an(i)ma® and the an(i)ma® Plugin for Cinema 4D, allowing you to easily import, preview, and render animated crowds.


aXYZHUB | Getting Started

In this short video, we’ll get you up and running quickly with aXYZHUB®, a unique new asset browser that provides a simple way to Organize, Add, Resize and Purchase 3D Assets.


Mastering an(i)ma 1.7 Tutorial (II) | Setting up your Workflow

This tutorial takes a detailed look at creating new projects with An(i)ma, the cross platform crowd animation software that offers a high level of artistic freedom, with an easy-to-use workflow. IMPORTANT: To follow along with this tutorial, scene files can be downloaded from HERE. TOPICS INCLUDE 1.Importing and exporting reference geometry from an architectural scene. 2.Setting up a new An(i)ma project. 3.The interface and viewport navigation. 4.Using the Project Editor and understanding scene hierarchy. 5.Creating path based animations. 6.Using the Cloner modifier to create large procedurally generated crowds. 7.Fine tuning animations by adjusting the paths and properties of individual characters. Stay tuned for future installments that will demonstrate how to easily add sequences of motion clips, including stairs and escalators, and a range of advanced techniques for adding groups of static characters..


Mastering an(i)ma 1.7 Tutorial (III)| Stairs and Escalators

an(i)ma offers a wide range of path types to define the behaviour of actors as they move through a scene. These can be sequenced so that actors can go through many state changes to enable sophisticated interaction between characters and the architecture. In the second tutorial of the Mastering an(i)ma series, we look at creating sequences of animations to add characters to stairs, escalators and moving walkways. IMPORTANT: To follow along with this tutorial, scene files can be downloaded from HERE. TOPICS INCLUDE 1.Hiding Groups. 2.Creating sequences. 3.Using the stair path tool. 4.Cloning animations. 5.Creating path based animations. 6.Using the escalator path tool. 7.Updating imported animations in 3DS Max. Stay tuned for the next installment of the Mastering an(i)ma series, in which we explore techniques for adding and editing the behavior of groups of standing and seated characters. If you’re new to an(i)ma, our workflow video will get you up and running in less than eight minutes.


Mastering an(i)ma 1.7 Tutorial (IV)| Standing and seated characters

For the third tutorial in the Mastering an(i)ma® series, we look at how to add fixed path animations to characters. This feature is used for creating actors that sit, stand, use doors,  elevators, and much much more. IMPORTANT: To follow along with this tutorial, scene files can be downloaded from HERE. TOPICS INCLUDE 1.Creating circular and rectangular areas of standing actors. 2.Controlling the orientation of actors using look-at targets. 3.Creating sequences of actions that include fixed path animations. 4.Adjusting the behavior of actors as they exit and enter fixed path clips. 5.Looping animation clips. 6.Placing characters using reference geometry. Previous installments of the mastering an(i)ma® series have covered the general workflow including adding walking characters and how to create actors that climb stairs and ride escalators, you can find these on our tutorials page.


Animating Metropoly Characters in Cinema 4D

by Sébastien Florand

What follows is a quick tutorial for Animating Metropoly Characters in Cinema 4D, that WALKS you through some basic animation configuration and operation using motion capture files. When you finish it, you should have a general understanding of how to use Metropoly M4 characters in conjunction with eMOTION MOCAP data files.


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