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Mastering an(i)ma 1.7 Tutorial (III)| Stairs and Escalators

May 3, 2014

an(i)ma offers a wide range of path types to define the behaviour of actors as they move through a scene. These can be sequenced so that actors can go through many state changes to enable sophisticated interaction between characters and the architecture.

In the second tutorial of the Mastering an(i)ma series, we look at creating sequences of animations to add characters to stairs, escalators and moving walkways.

IMPORTANT: To follow along with this tutorial, scene files can be downloaded from HERE.

TOPICS INCLUDE

1.Hiding Groups.
2.Creating sequences.
3.Using the stair path tool.
4.Cloning animations.
5.Creating path based animations.
6.Using the escalator path tool.
7.Updating imported animations in 3DS Max.

Stay tuned for the next installment of the Mastering an(i)ma series, in which we explore techniques for adding and editing the behavior of groups of standing and seated characters. If you’re new to an(i)ma, our workflow video will get you up and running in less than eight minutes.

Mastering an(i)ma 1.7 Tutorial (IV)| Standing and seated characters Mastering an(i)ma 1.7 Tutorial (II) | Setting up your Workflow
Mastering an(i)ma 1.7 Tutorial (IV)| Standing and seated characters
Mastering an(i)ma 1.7 Tutorial (II) | Setting up your Workflow


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