• ANIMA VISUAL AIDS

    visual aids_2

     

    ANIMA visual aids We are always striving to find ways to make #Anima the best and easiest crowd solution possible for new users. We've been hard at work creating visual aids to help users navigate the interface more easily. We hope you find these first two visual aids useful with more to come.

  • THE STUCCO HOUSE FEATURING METROPOLY 3D PEOPLE

     

    The Stucco House featuring Metropoly 3D people Thanks Saif Rudaini from Iraq for sharing this great image of "Stucco House". It is inspired by New Classicists Books and done using 3dsMax - Vray - Photoshop - Lightroom.

  • ANIMA FOR UNREAL ENGINE 4 | BETA PLUGIN

     

    ANIMA for Unreal Engine 4 | Beta Plugin We are proud to share with you this recording video from Siggraph 2017 where we have had the possibility to collaborate with #Epic games, #ESRIand #HOK architecture planning firm. We populated some big urban spaces with #ANIMA for #UNREAL. Please watch at 55:00 Thanks! Estamos orgullosos de compartir con ustedes este video de grabación de Siggraph 2017 donde hemos tenido la posibilidad de colaborar con #Epic games, #ESRI y #HOK arquitectura. Hemos poblado algunos grandes espacios urbanos con #ANIMA para #UNREAL. Por favor, mire a las 55:00 Gracias! https://youtu.be/otmxoK4lCNw?t=55m9s

  • STORY OF THE MONTH | CGIFARM

     

    STORY OF THE MONTH | CGIFARM Hi there, I'm Diego Gadler, CEO of AXYZ design. I would like to share with you a very nice experience we had during this month. I have been contacted by a new renderfarm service about two weeks ago asking about getting licensed for using anima for 3ds max. We went through the process we have for licensing and gave them some hints about installing our software on their farm. Last week we decided to test out their service and found a couple of bugs which rendered some images with missing actors. We got in touch with Alex on skype and discussed about this problem. Something that was missing from their 3ds max plugin to collect characters from the purchased assets folder appropria...

  • HOSPITAL LOBBY FEATURING ANIMA LITE

     

    Hospital Lobby featuring ANIMA LITE This time we are happy to share with you a nice image done by Pablo Lassalle of a hospital lobby featuring our ANIMA LITE and our 3d human people assets. Thanks Pablo!

  • ANIMA 2.6.1 RELEASED

     

    ANIMA 2.6.1 released! We are proud to offer you a new free update of our All-In-One Population tool. ANIMA 2.6.1 UPDATE | 19/07/2017 | DOWNLOAD NOW! BUG FIXING: anima: Fixed an issue where the simulation would crash under specific conditions when using individual path locking and clustered actors. anima: Speed up significantly the geometry surface detection process by implementing multithreading to it. anima: Fixed an issue where the scenes panel would crash if a rename action was active before performing other actions. anima: Fixed an issue where geometry with coplanar polygons would not be detected properly as a surface. anima: Fixed an issue where the exporter module would not work corre...

  • BRIDGE IN TALLINN, ESTONIA

     

    Thanks to Mattijs de Bruin, a talented artist that works at studio @mdb3d, we can share with you these great images of a bridge in Tallinn, Estonia. Hope you like them! Designer / Architect: Plein 06 Client: Witteveen&Bos en Novarc Group Location: Tallinn Estonia Visuals of the competition design of a bridge in Tallinn, Estonia made by MdB3d for plein06 from Rotterdam (the Netherlands). We received a short brief and a very minimal 3d model and were asked to make some nice and lively images to go with the competition entry.

  • ZAHA HADID BUILDING

     

    A great image of Zaha Hadid building done by www.slashcube.ch. Thanks Thomas Vournazos for sharing this great image with us!

  • NEW 3D PEOPLE FOR ANIMA

     

    More and more 3d people ready to use in ANIMA! Forget about material conversion, texture size, memory managing, merging & scaling assets, color variations and complex shaders. With ANIMA LITE you can populate your scenes with ease and get access to our online store directly from the application interface. With ANIMA LITE you can connect with 3ds Max and Cinema 4D nativelly and render with V-Ray, Corona, F-Storm, Octane, Thea Render, Redshift, ART, Arnold and Mental Ray within a click!

  • METROPOLY TUTORIAL SERIES | CHAPTER 3 REFLECTIONS & MATERIALS

     

    CHAPTER 3 | REFLECTIONS & MATERIALS Introducing "Reflections & Materials", a new chapter of our new Metropoly Tutorial Series, in which we are demonstrating all the benefits of using AXYZ characters in your visualizations, giving you some ideas of how you can use our characters in creative ways. In this third installment, which closes the part of the tutorials related to fundamentals, we want to show you a great time saver feature that comes by using our characters when applying different materials and how they interact with reflections, allowing users to forget about the technicalities in post-production

  • METROPOLY TUTORIAL SERIES | CHAPTER 2 LIGHTS & SHADOWS

     

    AXYZ design strikes again with a new chapter of their new tutorial series to demonstrate all the benefits of using Metropoly 3d Characters. Following the first installment where the focus was on Angles, this next chapter is about Illuminating 3D Characters and how this process becomes so easy when it comes to Metropoly Ready-Posed assets, getting perfectly accurate results right out the render engine. CHAPTER 2 | ILLUMINATING 3D CHARACTERS “In the second installment, we will talk a bit about lights and shadows, presenting you with a few possible examples of how you can creatively light your characters and the benefits that come with it. You don't have to worry about the technicalities in postproduction, and you have m...

  • METROPOLY TUTORIAL SERIES | CHAPTER 1 ANGLES

     

    We are releasing a new tutorial series to demonstrate all the benefits of using our Metropoly 3d Characters in your visualizations. In 8 chapters, we will go from basic tips regarding angles and reflections, to advanced and detailed analysis of the entire workflow, focusing on the principles of using this assets, regardless of the modeling or render engine that you use. CHAPTER 1 | ANGLES In this first installment they put the light on angles. Maybe a basic concept, but something that might not be clear when it comes to 3d people. Because AXYZ design characters come in a wide range of formats, it’ll focus on techniques you can use with any modelling tool currently on the market.

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