• ANIMA 2 |TIMERIDE COLOGNE, A UNIQUE VR EXPERIENCE

     

    by Michael Plängsken | Ground-studios.de GROUND STUDIOS shows an inside look at their CG production of TimeRide VR, where ANIMA was heavily used for crowd animation. The Experience At its newly-opened venue in Cologne, TimeRide VR presents a new attraction for tourists and Cologne citizens including a unique multi-user out-of-home VR experience. During the approximately 45-minute stay, the visitor is taken on a journey through Cologne’s History. Highlight of the current exhibition is a 15-minute tram ride through the old town of Cologne how it looked at the beginning of the 20th century - before both World Wars. The visitor sits both virtually and physically in a replica of one of these trams which were inaugurate ...

  • INTERIOR PROJECT FEATURING METROPOLY 3D PEOPLE

     

    Interior Project featuring Metropoly 3D people Amager Centret Kobenhaven (PHL Arkitekten - Denmark) Thanks Mirče Mladenov for sharing this nice image done using #Maxwell #Render Mirče has been working mainly on architectural illustrations for more than 8 years. You can contact him at: http://renderji.com/filter/personal/COMPANY-INFO

  • ANIMA 2 | LIVE STREAMING SESSIONS #3

     

    https://www.youtube.com/watch?v=Ab0bsJoXViA Live YouTube Streaming: Don't be frightened by crowed animation. Use Anima! October 27th, 2017 17:00 CET by Michael McCarthy Check out our next live event today. We will be talking about how to populate your scenes with ANIMA in just seconds. Michael McCarthy, an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of fine arts training. Character animation and photo real rendering are among Michael’s passions. As an author and contributor to many 3D publications like 3D Artist, and 3D World Magazine as well as book titles including “Inside 3ds Max”, “Harnessing 3ds Max”, “Animation...

  • NEW METROPOLY READY-POSED 3D PEOPLE MODELS FOR ANIMA LITE

    New Metropoly Ready-Posed 3d people models for ANIMA lite released! These models are ready to be animated using keyframe animation, MOCAP data or ANIMA PRO. All models are available in #3ds Max, #Cinema 4D, #ANIMA, Lightwave and Rhino formats with #VRay, #Corona, #Thea, #Redshift, #FStorm, #MentalRay materials! DISCOVER!

  • ANIMA 2 | WEBINAR GRATUITO EN ESPAÑOL

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    ANIMA | El mejor sistema de animación de masas para infoarquitectura Miércoles, 25 Octubre 2017 a las 7:00 PM CET by Victor M. Feliz

  • ANIMA 2 |STATE OF ART ACADEMY 2017

    ANIMA 2 | State Of Art academy 2017 October 6th – 7th, 2017 – Italy. Lectures on the Architectural Visualization, photography and CG. This year, the event will cover topics such as AI that nowadays is part of our daily life. Although many people know AI only in relation to the automotive (self-driving cars), not so many people know that also computers are learning to build things independently: from music to poetry and images. Computers create actual artworks which are even shown in museums. We’ll put artists in opposition to machines to see how our future will be shaped and we’ll try to understand whether machines are a real opportunity or they are slowly replacing humans also in the creative field. Meet us at We will ha

  • NEW 3D PEOPLE RIGGED COLLECTIONS RELEASED!

     

    New 3d people rigged collections released! We promised we would push on delivering more animated characters, so here you have them! Check out our new set of Metropoly 4 3D Rigged Characters, which will make it easy to add life to your animation projects! These models are ready to be animated using keyframe animation, MOCAP data or ANIMA PRO. All models are available in #3ds Max, #Cinema 4D and #ANIMA formats with #VRay, #Corona, #Thea, #Redshift, #FStorm, #MentalRay materials! DISCOVER!

  • ANIMA 2 | D2 VIENNA CONFERENCE 2017

     

    https://youtu.be/np6p6rCCaZY ANIMA 2 | D2 Vienna Conference 2017 For two days each year, the d2 Vienna hosts one of the largest gatherings of architectural visualization artists in the world. Converging from 26 countries worldwide, attendees from visualization studios, architecture offices, advertising agencies, and software companies come together to share knowledge and meet new faces in the industry. This year Michael McCarthy presented "Breathing life into Architectural Renderings and Animations", a collection of nice ideas and artwork done with the use of ANIMA 2 and #AXYZ 3d Human characters. Michael McCarthy, an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s

  • NEW 3D READY-POSED PEOPLE COLLECTION RELEASED!

     

    New 3d Ready-Posed people collection released! FOR 3DS MAX, CINEMA 4D, LIGHTWAVE & ANIMA! A set of 3D characters designed to perfectly match all your environment renders, making your artwork and visualizations more impressive! DISCOVER! Start populating your scenes using your favorite renderer such as V-Ray, Corona, Octane, Redshift, Arnold, Thea, ART with ANIMA LITE!

  • AXYZ DESIGN | CROWDS DEMO REEL

    https://youtu.be/JEtKTMPEZQM Crowds demo reel In this video we are pleased to show some awesome projects done with the use of our #3d #Human assets and #ANIMA crowd simulation software. Our 3d Human assets are developed using #photogrammetry techniques and manual cleaning processes made by our #character #modeling team. A great topology, the balance between polygon count and texture resolution make our models the best in the market. Our hi quality 3d human models are natively supported by our crowd simulation and animation tool ANIMA. Our software was designed focusing on two main goals: Provide a simple user interface with a quick learning curve Offer power and versatility instantly T...

  • ANIMA FOR UNREAL ENGINE | IMPORTING PROCESS

     

    https://youtu.be/VBZPQCSDsl8 ANIMA for Unreal Engine | Importing Process This is a foretaste of what awaits us these coming months with the release of #ANIMA 3. You can see a complete workflow showing how to load #ANIMA scenes in #Epic #Unreal #Engine within one click. Bellow you can also appreciate some renders done with Unreal Engine. The original scene was done using #Autodesk #3dsMax and #Chaosgroup #V-Ray and exported with the new #Datasmith tool.

  • ANIMA FOR UNREAL BETA | OBVIOOS MAKING OF

    https://youtu.be/KyxXKA84xXY ANIMA + Obvioos | Unreal Engine making of This is a testing project developed by our friends from Obvioos. I was done using our first beta release of ANIMA for Epic Unreal Engine plugin. Obvioos team is constantly doing research about new VR technologies capable to help them and their clients visualize projects in a much more effective way. In this case the project is an Apple Store in Palo Alto, California. Enjoy! The full project can be found here: https://www.obvioos.com/apple-store-in-palo-alto ANIMA for Epic Unreal Engine is planned to be part of ANIMA 3 release coming our by the end of 2017.

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